ARTIFICIAL INTELLIGENCE
Real-time Conversation in VR
Playabl AI, GPT3, Unity
In partnership with Inscape Studios, we developed the AI for Proximity, a VR prototype starring a fully conversational animated robot named Lou. The player helps Lou solve a sci-fi mystery on a remote planetary outpost.
Interactive Drama
Playabl AI, Java, C++
Façade, developed by Andrew Stern and Michael Mateas, pioneered the combination of advanced conversational AI and procedural story.
Your friends Grace and Trip have invited you over for drinks only to desperately need your help to save their marriage.
With 5+ million downloads and described as “the future of videogames” by the New York Times, Façade won the Grand Jury Prize at the 2006 Slamdance Independent Games Festival.
Virtual Customer Service
Playabl AI, Lex, Java, Heroku
We worked with Psyonix, the makers of the smash-hit Rocket League, to prototype this conversational Customer Service Alexa Skill built with bespoke agent logic.
Training De-escalation
Playabl AI, Java, C#, Unity
Our experience in creating realistic AI-driven characters was the foundation of this DARPA-funded real-time immersive simulation to train social skills to police and military recruits.